We start off with some impressions from the Atlanta Virtual Reality Meetup that was still going on while we were doing the show - primarily demos from CCP Games, who were showing both Eve: Valkyrie and their Kinect 2.0 enabled "VR Labs" tech demos. But really, it's all about the 10 year anniversary of the show. We actually go back to the first three episodes of the show to see what we were talking about, and find out that either we have definitive answers or we're talking about the same stuff today. There's also reminiscing about the time Microsoft gave moneyhats during the launch of Halo 3. Then we take calls about the 10th Anniversary. Lots of them. Along with singing.
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We're going to be at Dragon Con presenting a few panels and partying for the rest of the time. Come see us! Microsoft has announced that Windows 10 won't run some games that have extremely intrusive DRM. There is a line in the EULA that some people claim can remove pirated software from a Windows 10 user's hard drive. This means that several private torrent trackers are banning Windows 10 users from their goods.
Rob and I will be at Dragon Con in Atlanta this Labor Day Weekend, and we're speaking on a panel each. Nintendo has fired an employee from the Treehouse for talking to a podcast without permission. Super Mario Maker will be drip-feeding content, unless you know how to get around it. Then we take calls about Mario Maker and time travel in games that use system clocks.
We start off talking about limited edition consoles and if we've purchased any or not. A Nikkei report in Japanese about working conditions at Konami is translated to English and everybody is outraged...But what's the issue? Our final interview with Momocon is with Mark Silman of Shiny Bolt Games about their color platformer Prisma. We then take calls about Rare Replay and Konami's working conditions.
Rob finally played (some of) the #VOGJam games, and it's up on YouTube, along with a Flappy VOG secret! Razer bought the parts of Ouya you didn't kickstart - pretty much everything but the hardware and the Free The Games fund, but at least Razer is stepping up. Harmonix is delaying Amplitude to make it bigger and better, but some backers want to try the demo that convention attendees have been playing for months. Our interview is with James Simpson and Jonathan Thomas about SnarfQuest Tales, based on the Larry Elmore comic strip. This is the second time we've spoken to them, and they have a Kickstarter live right now! Then we take calls about the Amplitude Kickstarter and Flashout 2.